# Wano Robotics — Wano Studio > Design. Simulate. Train. Deploy. A local-first studio for teams building physical AI and robot learning workflows. Wano Studio brings robotics development into one local-first workspace: design a scene, choose a robot, define its task, review demonstrations and prepare training. Wano Framework connects that workflow through a declarative blueprint, with simulation targets and ROS 2 deployment tooling. Spend less effort connecting separate tools and more effort developing the skill your robot needs. For robotics engineers, research labs, ROS 2 developers and machine-learning teams who want a coherent path from a scene and a task to reusable robot-learning assets. Why Wano: - Keep control of your work: the local-first workflow keeps scenes, datasets and model weights on your own machine. - Build from one source: a declarative blueprint connects the scene, robot and task instead of requiring separate descriptions for every tool. - Work with your robotics ecosystem: Isaac Lab, MuJoCo, Gazebo and Webots are simulation targets, alongside browser physics with MuJoCo WASM and Rapier. - Keep your outputs usable: generated code and standard dataset formats reduce dependence on a single application. - Bring AI agents into the workflow: MCP tools expose studio operations, with a Guard Engine validating actions before they are applied. Availability: Early access is planned for Q4 2026, in small cohorts. The roadmap marks the web studio, 3D scene editor, Isaac Sim streaming and Wano Framework as shipped. Multi-simulator end-to-end workflows, dataset tooling and GPU fine-tuning are in progress. The eight-chapter photo/video journey illustrates the product vision; it is not a claim that every illustrated capability is available today. Managed cloud GPUs and VR teleoperation are planned. ## Product and access - [Product guide in Markdown](https://wanorobotics.com/index.md): The studio, its benefits, the eight-chapter vision and answers to practical questions. - [Wano Studio](https://wanorobotics.com/#workflow): The six-step interface, from scene building to training monitoring. - [Wano Framework](https://wanorobotics.com/#framework): One declarative blueprint, simulator targets and agent tools. - [Roadmap and availability](https://wanorobotics.com/#roadmap): Shipped, in-progress and planned capabilities. - [Early-access waitlist](https://wanorobotics.com/#access): Register interest in the Q4 2026 cohorts. ## The robot-learning journey — product vision - [Photo to 3D scene](https://wanorobotics.com/#photo-to-scene): Desk photograph → Editable 3D blueprint. - [Synthetic teleoperation](https://wanorobotics.com/#synthetic-teleoperation): Human demonstration video → Robot motion in simulation. - [One scene. Many variations.](https://wanorobotics.com/#scene-variants): One reconstructed demonstration → Task-preserving variants. - [Parallel simulation](https://wanorobotics.com/#parallel-simulation): Blueprints + GPU compute → Parallel simulation episodes. - [Synthetic datasets](https://wanorobotics.com/#synthetic-datasets): Simulation recordings → Curated synthetic dataset. - [Train the VLA](https://wanorobotics.com/#vla-training): Dataset + pretrained VLA → Task-adapted model weights. - [Validate the skill](https://wanorobotics.com/#policy-validation): Adapted policy + unseen scenes → Evaluated robot behaviour. - [Deploy to the real world](https://wanorobotics.com/#real-world-deployment): Validated skill + task instruction → Real-world robot action. ## Practical questions - [Frequently asked questions](https://wanorobotics.com/#faq): Simulator requirements, local data, robot compatibility, output ownership and access.