wano®Robotics
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Wano Studio on a laptop connected to a GPU, parallel simulated workcells, and a real robot arm.
THE STUDIO FOR PHYSICAL AI

Design.
Simulate.
Train. Deploy.

Describe a robot task once in Wano Studio. Wano Framework compiles it to Isaac Lab, MuJoCo, Gazebo and Webots, records LeRobot-ready datasets, and deploys trained policies to real ROS 2 robots. Local-first.

EARLY ACCESS · Q4 2026
SCROLL TO EXPLOREYOUR ROBOT. YOUR DATA. YOUR MACHINE.01 — 08

Works with the stack you already use

NVIDIAIsaac Lab
MuJoCo
Physics simulation
GazeboRobot simulation
ROS2
Real-world deployment
LeRobotDatasets & training
A VISUAL JOURNEY / 8 CHAPTERSPHOTO + VIDEO WORKFLOWS · PRODUCT VISION

One small action.
A world of learning.

Follow one cube from a desk photograph to a real robot. See how a scene becomes variations, variations become data, and data becomes a learned skill.

Follow the experience
THE TASK WE’LL FOLLOW

“Pick up the cube and place it in the tray.”

SAME INTENT.
EVERY CHAPTER.
STEP01
WANO / HOW IT LEARNS

Photo to 3D scene

x

Start with the worldyou already have.

Take a photograph of a desk. AI identifies the objects and their arrangement, then rebuilds the workcell using editable 3D assets from the library. Refine the geometry, physics and task zones in the studio.

IN

Desk photograph

OUT

Editable 3D blueprint

Workflow details
IN

Desk photograph

OUT

Editable 3D blueprint

A table stays a table. The cube, blue cylinder, tray and surrounding space become objects the simulator can work with.

New workflow · product visionILLUSTRATED PIPELINE
Desk photograph
A desk with a coral cube, blue cylinder and dark traySCENE INPUT
01 / OBSERVE
Asset library
CUBE · CYLINDER · TRAY
Reconstructed scene
GEOMETRY + PHYSICS

A photograph becomes a scene.

PHOTO INPUTASSET LIBRARYEDITABLE 3D SCENE
STEP02
WANO / HOW IT LEARNS

Synthetic teleoperation

x

A human shows it.A robot learns the motion.

A video captures a hand picking up an object and placing it in a tray. Identify the hand, the manipulated object and the action over time. Reconstruct the scene, then retarget the gesture to the robot in simulation.

Téléopération synthétique VIDEO-DRIVEN DEMONSTRATIONS
IN

Human demonstration video

OUT

Robot motion in simulation

Workflow details
IN

Human demonstration video

OUT

Robot motion in simulation

Synthetic teleoperation: demonstrations generated from video, without manually driving the robot for every take.

Téléopération synthétiqueILLUSTRATED PIPELINE

The same object. The same intent. A new embodiment.

HAND + OBJECT TRACKINGACTION TRAJECTORYROBOT REPLAY
STEP03
WANO / HOW IT LEARNS

One scene. Many variations.

x

Keep the task.Change the world around it.

One demonstration branches into a family of variations. Change the cube’s colour, the tabletop, the wall, the object positions or the motion path. The goal stays the same: put the object in the tray.

IN

One reconstructed demonstration

OUT

Task-preserving variants

Workflow details
IN

One reconstructed demonstration

OUT

Task-preserving variants

Appearance, placement and movement vary together. Every branch adds another way to learn the same skill.

DOMAIN RANDOMIZATIONILLUSTRATED PIPELINE

A family tree of experiences.

SOURCE DEMONSTRATIONAPPEARANCEPLACEMENT + MOTION
STEP04
WANO / HOW IT LEARNS

Parallel simulation

x

One scene.Many worlds running at once.

Send the scene and its variants to the GPU. Parallel virtual environments replay the behaviour under different conditions. Each environment produces its own observations, actions and outcomes.

IN

Blueprints + GPU compute

OUT

Parallel simulation episodes

Workflow details
IN

Blueprints + GPU compute

OUT

Parallel simulation episodes

The workstation authors the scene. The GPU scales the experience. More environments mean more opportunities to collect useful episodes.

ILLUSTRATED SIMULATIONILLUSTRATED PIPELINE

Compute fans out. Experience multiplies.

GPU COMPUTEPARALLEL ENVIRONMENTSSYNCHRONIZED EPISODES
STEP05
WANO / HOW IT LEARNS

Synthetic datasets

x

Turn simulated experienceinto training data.

Every accepted episode becomes a synchronized sequence: what the robot saw, what it did, and the instruction it followed. Review the trajectories and keep useful examples before exporting the dataset.

IN

Simulation recordings

OUT

Curated synthetic dataset

Workflow details
IN

Simulation recordings

OUT

Curated synthetic dataset

Images, actions and language stay aligned. Export in the formats your training stack expects, including LeRobot, HDF5 and RLDS.

SYNTHETIC DATA GENERATIONILLUSTRATED PIPELINE

Different streams. One aligned record.

OBSERVATIONSACTIONSLANGUAGE
STEP06
WANO / HOW IT LEARNS

Train the VLA

x

Give a foundation modelyour robot’s experience.

Bring a pretrained vision-language-action model and the curated dataset together on the GPU. Fine-tuning adapts the model to the task, its objects and the robot’s actions. Follow the run and keep its checkpoints.

IN

Dataset + pretrained VLA

OUT

Task-adapted model weights

Model families & workflow details
IN

Dataset + pretrained VLA

OUT

Task-adapted model weights

Vision describes what the robot sees. Language describes the goal. Action is what the robot does next.

OpenVLAOpen-source VLAπ₀ / π₀.₅Physical IntelligenceIsaac GR00TNVIDIA

Fine-tuning and deployment use model-specific data and robot adapters.

MODEL ADAPTATIONILLUSTRATED PIPELINE

Data changes the weights. The weights change the behaviour.

CURATED DATAGPU FINE-TUNINGADAPTED WEIGHTS
STEP07
WANO / HOW IT LEARNS

Validate the skill

x

Learn the skill.Not just one arrangement.

Run the trained policy in held-out environments. Change colours, positions and trajectories again, then inspect whether the robot still completes the task. Use the failures to decide what to record or train next.

IN

Adapted policy + unseen scenes

OUT

Evaluated robot behaviour

Workflow details
IN

Adapted policy + unseen scenes

OUT

Evaluated robot behaviour

A policy should handle new conditions, not simply replay a familiar frame. Validation closes the loop before deployment.

GENERALIZATION CHECKILLUSTRATED PIPELINE

New conditions. The original goal.

HELD-OUT SCENESPOLICY EVALUATIONFEEDBACK LOOP
STEP08
WANO / HOW IT LEARNS

Deploy to the real world

x

The experience was virtual.The action is real.

Export the evaluated policy and connect it to the real robot through the deployment runtime. The robot observes its surroundings, receives the task instruction and predicts the actions that move the object into the tray.

IN

Validated skill + task instruction

OUT

Real-world robot action

Workflow details
IN

Validated skill + task instruction

OUT

Real-world robot action

The learned skill runs on the robot: camera images and a task instruction go in, joint actions come out. The robot repeats this loop as it moves.

SIMULATION → HARDWAREILLUSTRATED PIPELINE

The same task, all the way to the real world.

LEARNED SKILLJOINT ACTIONSREAL-WORLD RESULT
CAPTURESIMULATEGENERATE DATATRAINDEPLOY
01 / THE FRAMEWORK

One declarative blueprint.
Three simulation targets.

Describe your robot, scene, sensors and task once. Wano compiles that same blueprint for Isaac Lab, MuJoCo and Gazebo, and generates a ready-to-run ROS 2 package for real hardware.

THE SINGLE SOURCE OF TRUTH

Your Wano
blueprint.

One task. One editable description.

Robot
SO-ARM100
Scene
Table, objects, task zones
Sensors
Top + wrist cameras
Task
Pick and place
pick_place.blueprint.yaml

Isaac Lab

GPU-parallel reinforcement learning

MuJoCo

Fast, contact-rich physics

Gazebo

ROS-native robot simulation

AND FOR REAL HARDWARE

A ready-to-run ROS 2 package.Bring the same robot and task into the real world.

Change the blueprint, not four codebases.

150robots ready to use
MCPClaude Code supported

02 / INSIDE WANO STUDIO

Six steps.
One studio.

Every screen below uses the Wano Studio light interface, populated with one coherent robotics workflow.

01SCENE

Build the environment in a 3D editor

Drop a table, props, lights and cameras into the scene, place them with the gizmo, and set the task zones. Everything you place is written into the blueprint — the single declarative source the studio compiles from.

41 ready-made items across 7 categories
02ROBOT

Pick from 150 models, or bring your own

Arms, mobile bases, quadrupeds, humanoids, hands and drones ship with the studio, each with its actuators, sensors and meshes already resolved. Import your own from a URDF or MJCF file when the catalog doesn’t have it.

Cloning a model copies it into your project, fully editable
03TASK

Frame the mission in a few answers

Choose the behavior, robot and environment while the live recap stays in view. Wano checks the composition as you go, then seeds the complete mission — task zones, success condition and training branch included.

One guided flow keeps robot, scene and learning branch consistent
04DEMONSTRATION

Take control and record the behavior

Drive the robot from one cockpit while the 3D workcell, controls, telemetry and latest takes stay visible together. Every accepted motion becomes a synchronized episode ready for review.

One workspace for control, observation and take-by-take recording
05CURATION

Replay every episode before it becomes data

One timeline drives the 3D replay, task phases and synchronized signals. Review the motion, inspect the active steps and accept or reject the take with the evidence still on screen.

The replay, task phases and verdict stay locked to the same frame
06TRAINING

Watch every run converge

Launch a training run from the curated data, then follow convergence and compare every run. Progress, checkpoints and GPU state stay beside the metrics, so the run is readable without leaving the studio.

Convergence, checkpoints and GPU health share one live view
BRING IN

Start with what you have.

Robots and scenes from the formats you already have.

URDFMJCFUSDSDFWBT
TAKE OUT

Ready for your training stack.

Datasets and policies in the formats training stacks expect.

LeRobot v3GR00THDF5RLDSONNX
DEPLOY

Into the real world.

Trained policies talking to real hardware.

ROS 2ZeroMQRESTRaspberry Pi
03 / MEET YOUR NEXT ROBOT
Explore all 150

Different bodies.
One language.

Arms, quadrupeds, humanoids,
hands and mobile bases.

01
SO-ARM100

SO-ARM100

arm · 6 DoF
02
ALOHA 2

ALOHA 2

bimanual
03
Unitree G1

Unitree G1

humanoid
04
Spot

Spot

quadruped
05
Unitree Go2

Unitree Go2

quadruped
06
uFactory Lite 6

uFactory Lite 6

arm · 6 DoF
07
xArm 5

xArm 5

arm · 5 DoF
08
LEAP Hand

LEAP Hand

hand · 16 DoF
09
Allegro Hand

Allegro Hand

hand · 16 DoF
10
TurtleBot 3

TurtleBot 3

mobile base
11
Fourier GR-1

Fourier GR-1

humanoid
12
AgileX Piper

AgileX Piper

arm · 6 DoF

150 models, ready to use — or import your own URDF or MJCF.

04 / ENGINEERED DIFFERENTLY

Compile, don’t port.
Local, not rented.

01

Local-first

Your models, your GPUs, your data. Everything runs on your machine — nothing leaves it. The architecture is already split for a SaaS tier, but local is the product, not the demo.

02

Agent-native

39 MCP tools expose the whole studio to AI agents. A Guard Engine validates every agent action before it touches your scene, your dataset or your robot.

03

One blueprint, six targets

Isaac Lab, MuJoCo, Gazebo, Webots, plus MuJoCo WASM and Rapier in the browser — from one declarative source. Cross-validate physics instead of trusting one engine.

04

Proven end-to-end

196 test files. Real torch networks driving simulated robots. Real ROS 2 Humble driven by generated code. Every claim on this page is a passing test, not a render.

BUILT TO SCALE WITH YOU

Local today.
Cloud power the day you need it.

Wano ships local-first: your machine, your GPUs, your data. When a run outgrows the workstation — a hundred parallel environments, a full fine-tune — the studio connects to managed GPUs from the same window. Same blueprint, same datasets, nothing to re-learn.

PLANNED AFTER THE LOCAL RELEASE
01

Your machine

Author, simulate and record locally. That never stops working, with or without an account.

02

One click

Point the run at managed GPUs. No cluster to provision, no YAML, no DevOps on your side.

03

Same pipeline

Datasets and checkpoints come back where you left them, ready to deploy to the robot.

Opt-in by design: nothing leaves your machine unless you send it.

05 / ROADMAP 2026

From here.
To what’s next.

Shipped, in progress, and what comes next.
Two quarters already in your hands; the third is landing now.

Q12026

Shipped

Web studio · 3D scene editor · Isaac Sim streaming

Q22026

Shipped

Wano Framework: blueprint → multi-sim · MCP server + Guard Engine · 150-robot catalog

Q32026

In progress

Multi-sim Docker E2E · multi-robot instancing · domain randomization · LeRobot / GR00T / HDF5 / RLDS datasets · episode viewer · GPU fine-tuning

Q42026

Planned

Early access · VR teleoperation (Quest 3, CloudXR) · SaaS tier

06 / THE DETAILS

Good questions.
Straight answers.

Questions engineers actually ask.

WAITLIST OPEN · Q4 2026

Build your first robot policy this year.

Small cohorts. Priority to ROS 2, Isaac Lab and LeRobot teams.

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